Stick Clash: Battle Simulator

Contains adsIn-app purchases
4.3
377 reviews
50K+
Downloads
Content rating
Rated for 3+
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About this game

Stick Clash: Battle Simulator Depict units as stylized stick figures with clear, distinct silhouettes. Variations in weapon/equipment (e.g., swords, bows, shields) should be easily discernible.
Clear UI: Design a clean and intuitive user interface with large, touch-friendly buttons and icons. Use clear text and visual cues to convey information.

Gameplay & Mechanics (Visual Representation):
Side-Scrolling Battlefield: The battlefield is presented as a 2D side-scrolling view, allowing players to easily see the progression of the battle.
Unit Deployment: Players deploy stick figure units from their base on the left side of the screen. Units move automatically towards the enemy base on the right.
Resource Management: Resources (e.g., gold, mana) are visually represented by a bar or numerical display at the top or bottom of the screen. Icons indicate resource type.
Unit Types & Abilities:
Different stick figure units have distinct appearances based on their class (e.g., swordsman, archer, mage).
Special abilities are visually represented by particle effects or animations (e.g., a fiery trail for a mage's fireball, a swirling shield for a defensive buff).
Victory/Defeat: Victory is represented by the destruction of the enemy base, accompanied by visual effects like explosions or a celebratory animation. Defeat is shown by the destruction of the player's base, with similar destructive effects.
Upgrade System: Upgrade menus are presented as a grid of icons, displaying unit upgrades, tower enhancements, and resource boosts.
Special Attacks: Special attacks are presented with exaggerated animations and particle effects to emphasize their power.

Overall Feel:
The visual style should be clear and concise, allowing players to easily understand the battlefield and make strategic decisions.
The animations should be smooth and responsive, providing satisfying feedback for player actions.
The overall aesthetic should be engaging and visually appealing, encouraging players to continue playing.
Updated on
Apr 22, 2025

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
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Data is encrypted in transit
Data can’t be deleted

Ratings and reviews

4.1
331 reviews
IncisiveGaming
April 14, 2025
instead of focusing on money and being greedy focus on the experience of the game. you would much rather people enjoy the game they are playing then get bombarded by ads and also having banner ads as well that's crazy. now I get it you want money but this is not the way to do it so keep that in mind. also the game is lazy and not well executed so many other games that are by far better and more worth playing than this, and also I should include without ads spamming.
3 people found this review helpful
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Geof Killen
March 31, 2025
WAY too many ads. Every level has a forced ad pretty much.
2 people found this review helpful
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Andre Vilar
April 22, 2025
too many ad and under my game to theres an ad blocking the game its good
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