Nomad Sculpt

Ukuthenga ngaphakathi nohlelo
4.2
7.21K izibuyekezo
1M+
Okudawunilodiwe
Isilinganiselwa sokuqukethwe
Kulinganiselwe ngo-3+
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini

Mayelana nalolu hlelo lokusebenza

• Amathuluzi okuqopha
Ubumba, ukucaba, ukushelela, imaski namanye amabhulashi amaningi kuzokuvumela ukuthi ulolonge indalo yakho.
Ungasebenzisa futhi ithuluzi lokusika le-boolean trim eline-lasso, unxande nezinye izimo, ngezinjongo zobuso obuqinile.

• Ukwenza ngokwezifiso ukushaywa unhlangothi
I-Falloff, i-alphas, amathayili, ingcindezi yepensela neminye imingcele ye-stroke ingenziwa ngendlela oyifisayo.
Ungagcina futhi ulayishe amathuluzi akho asethiwe ngaphambilini.

• Amathuluzi okupenda
Umdwebo we-Vertex ngombala, ubuhhadlahhadla kanye nobunsimbi.
Ungaphatha kalula zonke izinto ezisethiwe ngaphambilini.

• Izendlalelo
Rekhoda imisebenzi yakho yokuqopha nokupenda ngezandlalelo ezihlukene ukuze uyiphindaphinde kalula phakathi nenqubo yokudala.
Kokubili izinguquko zokuqopha nokupenda ziyarekhodwa.

• I-Multiresolution sculpting
Iya emuva naphambili phakathi kokulungiswa okuningi kwe-mesh yakho ukuze uthole ukuhamba komsebenzi okuguquguqukayo.

• Ukulungiswa kabusha kwe-Voxel
Yenza kabusha ngokushesha i-mesh yakho ukuze uthole ileveli efanayo yemininingwane.
Ingasetshenziselwa ukudweba ngokushesha umumo omaholoholo ekuqaleni kwenqubo yokudala.

• I-Dynamic topology
Cwenga endaweni enezikhala zakho ngaphansi kwebhulashi lakho ukuze uthole ileveli ezenzakalelayo yemininingwane.
Ungakwazi ngisho nokugcina izendlalelo zakho, njengoba zizobuyekezwa ngokuzenzakalelayo!

• Nciphisa
Yehlisa inani lamapholigoni ngokugcina imininingwane eminingi ngangokunokwenzeka.

• Iqembu Lobuso
Hlukanisa i-mesh yakho ibe amaqoqo amancane ngethuluzi leqembu lobuso.

• Ukuqaqa okuzenzakalelayo kwe-UV
I-UV unwrapper ezenzakalelayo ingasebenzisa amaqembu obuso ukulawula inqubo yokuqaqa.

• Ukubhaka
Ungadlulisa idatha ye-vertex efana nombala, ukurhabaxa, ukusansimbi kanye nemininingwane enezikali emincane emiklameni.
Ungenza futhi okuphambene, udlulise idatha yokuthungwa kudatha ye-vertex noma izendlalelo.

• Isimo sakudala
Isilinda, i-torus, ishubhu, i-lathe nezinye izinto zokuqala zingasetshenziswa ukuqalisa ngokushesha izimo ezintsha kusukela ekuqaleni.

• Ukunikezwa kwe-PBR
Ukunikezwa okuhle kwe-PBR ngokuzenzakalela, okunokukhanya nethunzi.
Ungakwazi ukushintshela ku-matcap ukuze uthole ukufiphaza okujwayelekile ngezinjongo zokubaza.

• Ukucubungula okuthunyelwe
I-Screen Space Reflection, Ukujula Kwenkambu, I-Ambient Occlusion, imephu yethoni, njll

• Thumela futhi Ngenisa
Amafomethi asekelwayo afaka amafayela e-glTF, OBJ, STL noma PLY.

• Isixhumi esibonakalayo
I-interface esebenziseka kalula, eyenzelwe ulwazi lweselula.
Ukwenza ngokwezifiso kungenzeka futhi!

• I-Quad Remesher (ukuthenga okuphakathi nohlelo kuphela okuhlukile)
Qalisa kabusha into yakho ngokuzenzakalelayo nge-quad dominant mesh elandela ama-mesh curvatures.
Isekela imihlahlandlela, amaqembu obuso kanye nomdwebo wokuminyana.
Kubuyekezwe ngo-
Mas 27, 2025

Ukuphepha kwedatha

Ukuphepha kuqala ngokuqonda ukuthi onjiniyela baqoqa futhi babelane kanjani ngedatha yakho. Ubumfihlo bedatha nezinqubo zokuphepha zingahluka kuye ngokusebenzisa kwakho, isifunda, nobudala. Unjiniyela unikeze lolu lwazi futhi angalubuyekeza ngokuhamba kwesikhathi.
Ayikho idatha eyabiwe nezinkampani zangaphandle
Funda kabanzi mayelana nendlela onjiniyela abaveza ngayo ukwabelana
Ayikho idatha eqoqiwe
Funda kabanzi mayelana nokuthi onjiniyela bakuveza kanjani ukuqoqwa

Izilinganiso nezibuyekezo

4.0
5.54K izibuyekezo

Yini entsha

postprocess: add denoiser (oidn)
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux