Nomad Sculpt

Ilova ichida xaridlar
4,2
7,21 ming ta sharh
1 mln+
Yuklanmalar
Yoshga oid cheklov
3+
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Bu ilova haqida

• Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.

• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

• Decimate
Reduce the number of polygons by keeping as many details as possible.

• Face Group
Segment your mesh into subgroups with the face group tool.

• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.

• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.

• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.

• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.

• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!

• Quad Remesher (separate in-app purchase only)
Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
It supports guides, face groups and density painting.
Oxirgi yangilanish
27-mar, 2025

Maʼlumotlar xavfsizligi

Xavfsizlik — dastur ishlab chiquvchilar maʼlumotlaringizni qanday jamlashi va ulashishini tushunishdan boshlanadi. Maʼlumotlar maxfiyligi va xavfsizlik amaliyotlari ilovadan foydalanish, hudud va yoshga qarab farq qilishi mumkin. Bu axborot dastur ishlab chiquvchi tomonidan taqdim etilgan va keyinchalik yangilanishi mumkin.
Tashqi hamkorlarga hech qanday axborot ulashilmagan
Dastur ishlab chiquvchilar axborot ulashilishini qanday aytishi haqida batafsil
Hech qanday maʼlumot jamlanmagan
Dastur ishlab chiquvchilar axborot jamlanishini qanday aytishi haqida batafsil

Reytinglar va sharhlar

4,0
5,54 ming ta sharh
Marguba Jaynoqova
26-aprel, 2022
Chotki👍👍👍
5 kishi bu sharhni foydali deb topgan
Buni foydasi tegdimi?
PULATOFF
26-yanvar, 2021
MENGA JUDA YOQDI. BU NDAGI QULAYLIKLAR KOMPYUTER KABI IDEALDIR
15 kishi bu sharhni foydali deb topgan
Buni foydasi tegdimi?
Art Dizayn ASF 4243
6-fevral, 2021
Tushunarsiz
7 kishi bu sharhni foydali deb topgan
Buni foydasi tegdimi?

Nima yangiliklar

postprocess: add denoiser (oidn)
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux