v1.3.2 + Setting: Show/hide FALLEN dialog after player loses a unit during AI movement phase (options: OFF/HP-units-only/ALL). Also includes unit-history if it is ON. + It's easier to move freely on roads—having 1-2 nearby enemy-controlled areas doesn't block cheaper road movement. + Shortening the longest unit-names v1.3.1 + Too difficult scenario: Chaotic initial setup creating front-lines everywhere made AI generals too active too quickly + Moved docs from app to webpage (smaller game size)