— AI Unit Animation setting: AI units now animate only if there are at least X player-controlled hexagons within range 2. — Carrier Deployment: The 5 initial Japanese carriers and their planes can now be time-released at the start of Year X so they only enter play later to speed up play — Japanese airforce units block more of the AI strafing and with high tech-level within range 2 — Ships can only rest/repair in harbors if no adjacent enemy city or unit is present — Fixes: see change log