
JT Mckend
I love reading manhwa so I got this for it's underlying premise. However after level 2, progression no longer comes from playing the game (because upgrades don't scale but costs do, so they become effectively worthless) but watching adds for skins with better bonuses. This was fine because at first watching ads felt very rewarding, until level 13 when I had both AA fire and skin. at which ads where no longer viable either and there was no way to progress in the game. (even If you did pay...)
8 people found this review helpful
Thanks for the detailed feedback. We get how frustrating the progression curve feels. Weāre sharing your input with the devs. For help or suggestions, you can always reach us at contact+legend-of-fireball@tap-nation.io.

Savage
suboptimal at best. I'm lucky if I can play longer than 20 seconds before the game crashes. if I have any other apps open, I'm lucky if this game will start at all. During the few, albeit brief, occasions that it does work, it left so.ething to be desired. Response times between taps and action are appalling. Run of the mill endless upgrading with. twist: it doesn't work. If the constant crashes could be fixed than maybe we could get somewhere. Currently not worth the time nor data
5 people found this review helpful
Really sorry about the crashes and lag. We're working on improving stability across devices. Please send your device model and OS version to contact+legend-of-fireball@tap-nation.io so we can take a closer look.

Michael Sessions
I'm giving it a 2 star because of balancing issues and lack of mechanics. As an example, I get $2.9T from destroying an item. But after 2 hrs of offline time, I get $44B. Why is it so much lower? Other than destroying the item, there's not much there. Game feels light on progression mechanics. If I talk about the a.d.s. I'll just get an automated response on here. But you have to watch a lot to get a little. The trade-off isn't worth it.
35 people found this review helpful